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April 2, 2004

Reading Into Contracts
04/02/2004
Have you read every Hitman: Contracts preview and interview, studied every screenshot and trailer, picked through the official website with a fine-tooth comb, and still have trouble making sense of it all? Then sit down, strap in, and let us get all analytical on your ass: We compare the Hitman of old with the Hitman of new.
[Click Here]


March 7, 2004

Dissecting The Trailer
03/07/2004
Why do they tease us? Why? Perhaps it's because watching the second Hitman: Contracts trailer evokes enough ethereal energy to make fans want to hop a plane to Denmark, break into IO Interactive's offices and steal the master disc (please don't do this). But if the eye-candy moves too fast for you, we've slown it down.
[Click Here]


November 23, 2002

Hitman 2: Better Or Worse?
11/23/2002
The fans waited, and IO-Interactive delivered. For many, Hitman 2 was everything they wanted from the original and everything they asked for in a sequal. But for some, Hitman 2 is viewed as a sidways step in the direction of the series. HitmanHQ examines the complaints and offers up a few suggestions for the future.
[Click Here]


September 21, 2002

Hitman 2: Dissecting The Demo
09/21/2002
We've taken the Hitman 2 demo on a blind date and come home with info on its every nook, cranny, crevice, and quirky personality trait. Find details on every weapon, character and disguise (how to get them and how to use them), as well as über-specific descriptions of guard paths and character behaviors. If it's in the demo, it's here.
[Click Here]


April 4, 2002

The Lost Plot Twists
04/04/2002
HitmanHQ has turned on hard times. Hitman 2 is delayed until no specific date this fall, and there are likely to be no signs of life from either IOI or Eidos until release begins approaching once again. So what's a fansite to do? Here's what: milk every last drop of creative content from the game we do have, whatever the cost to credibility.
[Click Here]


January 4, 2002

Debugging Ourselves
In computer game terms, the phrase "easter egg" refers to an in-game reference (often hidden or subtle) to something outside the game world. Developers include easter eggs in games not only for the enjoyment of players, but also for their own personal kicks. But what happens when the behind-the-scenes creative power of game developers goes to far?
[Click Here]


December 19, 2001

Where's Tobias?
Perhaps the biggest surprise with the announcement of Hitman 2 was the sparse amount plot information released, placing the now unemployed Hitman in the care of a priest at a small Italian monastery. How the heck did he end up there? It wasn't an easy road. It really wasn't even a road at all - It was an adventure of a lifetime...
[Click Here]


December 10, 2001

Hitman 2: Rating The Features
Like a good sequel should, Hitman 2 is coming jam-packed full of spankin' new gameplay features, including mid-mission saves, a play ranking system, and a first-person view. The question is, will these enhancements be welcomed by loyal fans, or will they detract from the gameplay we've come to love? Read on to find out.
[Click Here]


September 12, 2001

Hitman 2 First Details
The details are out! In an exclusive interview with PCGamer UK, Io-Interactive released a wealth of new information concerning the anxiously awaited follow-up to Hitman. Most notably, fans now have a definite answer on view perspective, save games, and control issues. All the facts have been sorted and stacked for your reading pleasure. Now go!
[Click Here]


July 19, 2001

Hitman: Unraveling The Plot
From the shady dealings of four former French Legionaires, to the crazed logic of radical geneticist, this the is story of how man created man and the consequences rendered. Blank digs deep into the oh-so-ambiguous Hitman plot and comes up with some very interesting explanations and conclusions. Take a peek and perhaps form your own...
[Click Here]


June 9, 2001

POTA Submission Guide
HitmanHQ's very own crack-cocaine, otherwise known as Today's Piece of the Action has been bringing back viewers again and again to this worthlessly uneventful excuse for a game site. Therefore, for your reading pleasure (and to help make sure your screenshot makes it onto the site), check out this handy Piece of the Action submission guide.
[Click Here]


May 22, 2001

Hitman Smut: The Update
The boys of sin are back with twelve more oh-so-naughty Hitman screenshots. In case you've forgotten, back in March, HitmanHQ lowered all standards of content on the GameSpy Network (please don't tell), by running a feature showcasing the most vulgar and tasteless reader-submitted screenshots. Here are the ones you missed the first time around. [Click Here]


March 18, 2001

Hitman Smut Extravaganza!
This site receives loads of daily screenshot submissions each week, and not surprisingly, about one in every four contains some sort of sexual innuendo. Most of these are left off the front page (3DAP is a family site after all), but that doesn't mean they can't be converted into a nice feature article!
[Click Here]


February 26, 2001

Hitman Rumors Uncovered
A few nasty rumors have been uncovered concerning release date problems and various other corporate hanky-panky. No Hitman 2? Confirmed add-on pack? These are a few of the juicy tid-bits, but these rumors are a bit dated, and they are only rumors.
[Click Here]


February 21, 2001

Fresh Hits: A Community Waits
Deep within the trenches of America's gaming popualtion lies a small community of Hitman fans just waiting to emerge. All it needs is some inspiration, a few tools, and a little time. HQ takes a look at some very cool new mission ideas and asks the question: Is IO-Interactive still alive?
[Click Here]


February 12, 2001


The Ten Most Satisfying Moments in Hitman
Hitman. Call it difficult. Call it frustrating. Call it satisfying [nods head and grins]. Sure, it may take the average player fifteen tries to knock of one character in the game. But once the deed is done, the player recieves a feeling of satisfaction like no other. There's nothing quite like getting away with murder... .
[Click Here]


January 10, 2001


Side Effects of a 47th Chromosome
Sure, the Hitman may be able to withstand multiple gun-shot wounds, make silent kills with relative ease, and laugh in the face of heavily armed thugs. But is a 47th chromosome really all it's cracked up to be?
[Click Here]


December 12, 2000


The Hitman is Found...At Last
A few weeks ago, you may have remembered a feature entitled "Who Will Be Cast As The Hitman" (if you don't, click here). Well, a new photograph has popped up the HitmanHQ mailbox, and it looks like a flesh and blood Hitman has been found.
[Click Here]


December 1, 2000


Hitman Getting Mixed Reviews
Hitman is going "hit or miss" with the U.S. gaming press, which has had ten days now to get the reviews out. While the fun factor is being disputed, all seem to agree that the game has certain flaws that will hinder a "classic" status. Click to read the full story.
[Click Here]


November 20, 2000


Top Five Worst Hitman Disguises
One of the coolest new features of Hitman: Codename 47 is the ability for the hitman to take the clothes of his victims in order to diguise himself. However, it's possible that IO may have gone a little overboard. Take a look for yourself.
[Click Here]


November 13, 2000


Who Will Be Cast As The Hitman?
Now that I have you all excited about the Hitman movie, let me bring you down by saying there is not one planned (as far as we know). But wouldn't it be cool? Here's a look some possible candidates to fill the shoes of the world's deadliest assassin.
[Click Here]


November 11, 2000


Best Planned Hit For The Demo?
Send your best planned hit for the demo mission! Be sure to include the detailed strategy and plan you followed, weapons used, innocent kills, and your total ending score. Click below to read the plans and send your own.
[Click Here]

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Three men. Three guns. Only one will live to kill another day. Check out the final installment of Excal's Hitman: The Agency screenplay. [click]

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