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Just when you got used to HitmanHQ's quirky walkthrough presentation with with the Hitman 2 walkthrough, we decided to change things up again! Well, not that much, but you will notice a few nice improvements. While the Hitman 2 walkthrough did not focus on achieving a "Silent Assassin" ranking in each mission, this one does. Despite our disclaimer, many readers just thought we were too dumb to figure out the perfect method, when in fact we were showcasing our idea of the most fun method, without worrying about being a Silent Assassin.

So, with the Hitman: Contracts walkthrough, you'll learn how to gain a Silent Assassin ranking on each mission. And, because there are numerous other ways to complete the missions (that aren't so clean), those will be explained at the end of the walkthough. In addition, there are annotated maps explaining all the Points of Interest and additional points of importance, as well as a complete listing of all weapons and they're locations within the missions.

This time around, we've also added Flash video to expand on the really tricky parts. Make sure you have the Flash plugin installed for your web browser. And for those readers who wish to write their own walkthrough (or rewrite ours), a link at the end of each walkthrough will redirect to a special forum topic for just that. Enjoy!


Asylum Aftermath
06/16/2004
For the opening mission of Hitman: Contracts, 47 finds himself in the last place he wants to be: back in Dr. Ort-Meyer's creepy Romania sanitarium. Good thing it's only a flashback. But the reality for us players is much closer at hand. We must relive 47's experience after killing his creator. We must escape alive!
[Click Here]
The Meat King's Party
06/23/04
Enter the den of the Meat King: sub-machinegun-toting guards, masked guests, meat cleavers, loud industrial techno music, and of course, chicken! Nothing livens up a party like leather and slaughtered horse carcasses. Unfortunately for 47, business always takes priority over pleasure. Now where's the opium pipe?
[Click Here]
The Bjarkhov Bomb
Coming Soon!

Beldingford Manor
01/28/06
Beldingford Manor. It's dark, cold, rainy, and between 47 and his targets lies a forboding estate guarded by a dozen ill tempered, shotgun-toting, English sporting gents. The hunt is scheduled for tomorrow morning, but if the guards catch an intruder, nothing would ease their bordom like some late night target practice.
[Click Here]
Rendezvous in Rotterdam
Coming Soon!

Deadly Cargo
Coming Soon!

Traditions of the Trade
Coming Soon!

Slaying A Dragon
05/17/06
You know what they say about Hong Kong: Piss off the wrong people, and pretty soon you've started a gang war. 47 knows that negotiators from the Blue Lotus and Red Dragons will be meeting in Kowloon Park, and it's time to off one of them. The options are pretty wide open. So pick your poison. Or bomb. Or rifle...
[Click Here]
The Wang Fou Incident
02/28/06
It's now time to wedge that knife of distrust a little further into soon-to-be defunct Blue Lotus and Red Dragon Triads. The hit 47 pulled off in the park has left the Triads even more wary than they were before, but they are still willing to negotiate a peace treaty. Of course, that's the last thing 47's contractor wants. Commence gang war.
[Click Here]
The Seafood Massacre
Coming Soon!

The Lee Hong Assassination
Coming Soon!

Hunter and Hunted
Coming Soon!

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Three men. Three guns. Only one will live to kill another day. Check out the final installment of Excal's Hitman: The Agency screenplay. [click]

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"The Hitman uses all manner of wit, charm, and needless violence in his quest to escape the Sanitarium." [click]

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