HitmanHQ


    -Current
    -Archive




    -Profile
    -Press
    -Cheats/Bugs
    -Files


    -Walkthrough




    -Profile
    -Screenshots
    -Press
    -Cheats/Bugs
    -Files


    -Walkthrough




    -Profile
    -Screenshots
    -Press
    -Cheats/Bugs
    -Files


    -Strategy Guide
    -Weapon Guide
    -Item Guide
    -Performance Guide
    -Walkthrough
    -Player Strategy



Disecting the Demo
by: Classic and Tech21 | September 21, 2002

Behavior Paths (cont...)

Supporting Characters:

The Mailman
A one time behavior path, the mailman starts at the main entrance and walks east to a group of trees and goes through a urination animation. From there he continues northeast to a point near the outer wall, out of sight of the gate guards, to stop and smoke. From there he continues on to the front gate where he stops to get searched. After the search he continues without delay to the front doors to give the flowers he is carrying to the maid. From the front door he double backs on his previous path to the front gate. There he will remain unless to run in fear or investigate a dead body and alarm other guards.

The Maid
Until the mailman delivers the flowers she can be found in the hall. Once delivered, she will take the flowers to the boss' office by the most direct way using the staircase in in the west wing of the villa. The maid uses the same path she used to get to the boss' office to return to the hall. There she will remain unless to run in fear or investigate a dead body and alarm other guards.

The Grocery Boy
He has a more complex one time behavior path. There are three crates of groceries that he takes to the kitchen. He uses the back entrance and the kitchen entrance and the most direct path. He makes three trips with no interruption, once completed he will get into the grocery truck and leave the map.

The Cook
The cook does not move from the kitchen counter.

Mission Tips

Extraction Points:

The Compound Entrance
The Compound Entrance You must complete all three mission goals for this extraction point to be activated. You need only to walk or run to the fork in the road for this extraction point to be used.

The Car
The Car Located in the garage. You must complete all three mission goals and collect the car keys from Vito for this extraction point to be activated. Walk up to the car and a escape in car option will appear. Select it.

Methods of Operation:

The Mailman and the Grocery Boy
So you want to gain access to the villa by becoming the mailman, but since you get searched at the front gate you have to lose your firearms. You can stash them in the grocery crates so the grocery boy will bring them in. Just make your way to the kitchen to reclaim them.

The Don and His Golf Club
The Don must practice his swing with the golf club. If you're slick enough to steal the club before he is alerted, the Don will go and find it. You can just steal the club and drop it in the basement and wait for him to go there and retrieve. Have a little surprise waiting for him.

The Upstairs Foyer
After giving the flowers to the maid, she and the guard will both exit the room. Quickly run up the main staircase to the top landing and through the double doors into the small hallway foyer. Wait in the upper left corner of this room. A bodyguard will soon enter and stand with his back to you. This is a good chance to nab a disguise, and since no other characters enter this room, no one will find the body.


That wraps up our discussion of the Hitman 2 demo. If your head isn't aching after studying those patrol paths, hop into the forums and talk over what you've read. Tell us what we left out, and even add your own tips if you've got 'em!

Previous

-Return to HitmanHQ-



    -Articles
    -Interviews
    -Mailbag
    -Piece of the Action
    -Fan Fiction
    -Poll Archive
    -Comic Archive
    -Screenplay Archive


    -Forums



Three men. Three guns. Only one will live to kill another day. Check out the final installment of Excal's Hitman: The Agency screenplay. [click]

More Episodes



"The Hitman uses all manner of wit, charm, and needless violence in his quest to escape the Sanitarium." [click]

More Comics


© 2000-2011 HitmanHQ